Is it possible to split up a static mesh in unreal? For example, these pillows are one static mesh. Can I separate the left two from the right two? : r/unrealengine
Mesh Generation and Editing at Runtime in UE4.26 — gradientspace
Why is UE4 splitting my mesh base on materials? : r/unrealengine
Translucency Clipping Problem with Opaque Objects - Rendering - Epic Developer Community Forums
mesh - Armature issue Importing an FBX file from Unreal Engine to Blender - Blender Stack Exchange
UE5 Anti-Practice: Collision Components Under a Mesh Component - DEV Community 👩💻👨💻
Why does tessellation split my mesh at the edges? I'm used to just plugging a height map into an object in Unity and getting 3D definition, is there a UE4 alternative to
Preparing Geometry for UE4 | Getting Content into your Unreal Engine 4 Pipeline | InformIT
UE4 – Creating two sided material effects using the TwoSidedSign node – Oded Maoz Erell's CG Log
Creating Functional Tests in Unreal Engine 4 | Mercuna