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Getting weird artifacts in UE4 when baking hipoly mesh to normal map in Blender - Rendering - Epic Developer Community Forums
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UE5 noob question: Why do I get these strange and harsh shadows with nanite geometry? Imported from the Quixel library into a blank scene. When nanite is toggled off for the geometry,
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Having some weird lighting/shading issues with a room I'm trying to make in blender. What's wrong with my mesh? : r/blenderhelp
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