![Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in](https://i.redd.it/vp2e1buash4a1.png)
Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in
![unity - Programatically change the materials of an avatar, and only one avatar - Game Development Stack Exchange unity - Programatically change the materials of an avatar, and only one avatar - Game Development Stack Exchange](https://i.stack.imgur.com/IrHB1.png)
unity - Programatically change the materials of an avatar, and only one avatar - Game Development Stack Exchange
![How can I move bones of a skinned mesh renderer in the editor? - Help & Support - PlayCanvas Discussion How can I move bones of a skinned mesh renderer in the editor? - Help & Support - PlayCanvas Discussion](https://forum-files-playcanvas-com.s3.dualstack.eu-west-1.amazonaws.com/original/3X/5/b/5bbf8038a57366014263115f0bac5b124b7ba365.png)
How can I move bones of a skinned mesh renderer in the editor? - Help & Support - PlayCanvas Discussion
GitHub - mariusrubo/Unity-SkinnedMeshRenderer-ChangeTexture: Smoothly transition between different textures for your SkinnedMeshRenderer
![Animated Skinned Mesh Renderer bounds stay static due to not having root bones assigned · Issue #301 · atteneder/glTFast · GitHub Animated Skinned Mesh Renderer bounds stay static due to not having root bones assigned · Issue #301 · atteneder/glTFast · GitHub](https://user-images.githubusercontent.com/10745594/149338494-690ff154-f0e6-4aa1-aa5a-1c46e30822ed.png)