![Blender - Using the Decimate Geometry tool to reduce triangle count on a skinned mesh – Sansar | Help - Support, Community Forums, and Knowledge Base Blender - Using the Decimate Geometry tool to reduce triangle count on a skinned mesh – Sansar | Help - Support, Community Forums, and Knowledge Base](https://help.sansar.com/hc/article_attachments/360031546132/Decimate_geometry_tool.png)
Blender - Using the Decimate Geometry tool to reduce triangle count on a skinned mesh – Sansar | Help - Support, Community Forums, and Knowledge Base
![Is the white triangles on the unwrapped mesh in the UV Editor on the left a problem? Will this affect on adding textures in the future? : r/blenderhelp Is the white triangles on the unwrapped mesh in the UV Editor on the left a problem? Will this affect on adding textures in the future? : r/blenderhelp](https://preview.redd.it/686a35h2lqf31.png?auto=webp&s=e4356c3c0bbb1cb97ee4f8b3b265a57e4a2b051f)
Is the white triangles on the unwrapped mesh in the UV Editor on the left a problem? Will this affect on adding textures in the future? : r/blenderhelp
![Is this a good unwrap for a low poly rock object, can i improve it some how? - Materials and Textures - Blender Artists Community Is this a good unwrap for a low poly rock object, can i improve it some how? - Materials and Textures - Blender Artists Community](https://i.imgur.com/eGElXgK.gif)