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Is there a way to merge multiple mesh/materials into one, and avoid merging the shared textures together ? : r/unrealengine
Solved: Exporting to substance painter with 1 texture set but with IDs (HELP) - Autodesk Community - 3ds Max
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Is there a way to merge multiple mesh/materials into one, and avoid merging the shared textures together ? : r/unrealengine
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Is there a way to merge multiple mesh/materials into one, and avoid merging the shared textures together ? : r/unrealengine
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How do I combine two materials into the same element? I can't seem to find a way to use UDIMs in Unity. My UV coordinates are correct if I apply the materials
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